Online webtool by Stéphane Ginier for intuitive 3D sculpting. Written in WebGL, obj files can be saved and loaded:
SculptGL is tiny sculpting application, powered by WebGL. Source code on github here.
It features dynamic subdivision, decimation, uniformisation and adaptive sculpting.
Uniformisation is simply a call to subdivision followed by a decimation.
Adaptive sculpting lies on the uniformisation and enables changes in the topological genus (holes and merges).
Inflate and deflate are the best tools to trigger topological changes :D.
Adaptive sculpting is a little buggy… (for example you shouldn’t use it with a mesh that already contains self-intersection).
Well, I don’t think you can create anything that doesn’t look weird… but who knows?
You can mess around with this fun app in your browser here